If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately . . . [I] don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. I’ve become a symbol. I don’t want to be a symbol . . . I’m not an entrepreneur. I’m not a CEO . . . I’m not [a symbol of some perceived struggle]. I’m a person, and I’m right there struggling with you . . . [B]ut there are too many of you . . . It’s not about the money. It’s about my sanity.